Pikmin

Pikmin
Pikmin NA Front Cover.jpg
The front cover boxart for the US (NTSC-U region).
Genre Real-Time Strategy
Perspective 3rd Person
Developer Nintendo EAD
Publisher Nintendo
GC Release Dates Japan: October 26, 2001

North America: December 2, 2001 Europe: June 14, 2002

Wii Release Dates Japan: December 25, 2008

North America: March 9, 2009

Europe: February 6, 2009 Australia: February 26, 2009

Contents

The Player's Choice edition of Pikmin.
The back cover for the US version.
The front cover boxart for the PAL region.
The back cover of the PAL version.

Pikmin is the first game of the Pikmin series, making it's debut early in the Gamecube's lifespan, in late 2001 (mid 2002 for PAL regions). It was received well, with good reviews and sales, however, its sequel, Pikmin 2, was considered by the majority to surpass it in nearly every way.

[edit] Story

One day, during an interstellar vacation, Olimar's ship is impacted by a rogue asteroid and is sent tumbling down onto a mysterious planet, with parts of his rocket, the Dolphin, breaking off and scattering across the land. When he awakes to find his ship in ruins, he decides that he must try to gather the parts and repair his beloved Dolphin in an attempt to return home. He then realizes that the atmosphere of the planet he has landed on contains an abundance of oxygen, which is poisonous to Hocotatians. His life support system can only keep him alive for 30 days. After exploring the area for a little while, he discovers an odd type of ship that resembles an Onion. When he disturbs it, a lone Red Pikmin Seed flies out. Once it sprouts, Olimar plucks it from the ground and notes its striking similarity to a Pikpik Carrot, one of Olimar's favorite treats back on his home planet of Hocotate. He notices that it follows him and takes instructions. With his new partner, he must grow more Pikmin, venture across dangerous lands, defeat all sorts of fearsome enemies, and collect all of his Ship Parts in order to get home. [Watch Opening Cinematic]

[edit] Gameplay

You play as Captain Olimar, controlling up to 100 of the strange but obedient Pikmin. You must use their abilities to your advantage, making them defeat enemies, clear paths, build bridges, break down walls, and most of all, collect your ship parts. Some ship parts are easy to find, but to retrieve others, you must solve puzzles, overcome new enemies and obstacles, and use different combinations of the 3 types of Pikmin, each with special abilities. You are given 30 days in which to collect at the very least the 25 mandatory ship parts, with each day being about 13 minutes long in real life. Ideally, you should be able to collect an average of one part per day. If you do this, you will complete the game happily. If you do not, there may be consequences...

[edit] Features

[edit] New Play Control!

New Play Control! Pikmin is a re-release for the Nintendo Wii with new features and the Wii motion controls. The Wii version's main difference, apart from the control system, was a day-by-day journal that allowed the player to start off on days in the past. The game was also visually enhanced to play in 16:9. The sequel to the game, Pikmin 2, has also been remade for the Wii.

[edit] Controls

[edit] Gamecube

A

  • In menus: confirm selected options.
  • Under ship or Onion: open take out or put back Pikmin screen.
  • With Pikmin in party: throw Pikmin.
  • With no Pikmin in party: basic attack.
  • Above Pikmin Sprout: pluck sprout. Press rapidly to automatically pluck all Pikmin in area.

B

  • In menus: return to previous screen or exit current screen.
  • In the field: whistle to call Pikmin. Hold to make the sounds carry farther.

X

  • In the field: dismiss Pikmin.

Y

  • In the field: view the Radar screen.

Control Stick

  • In menus: change selected options.
  • In the field: move Olimar.

C-stick

  • In the field: control Pikmin direction and assign tasks.

D-pad

  • In menus: change selected options (same as Control Stick).
  • In the field: press down on the D-pad to lay down and become invincible. Enemies will also attack you instead of Pikmin. If Pikmin are nearby, they will carry you back to their onion and you will wake up once you start to get sucked up. Fireworks will also be released from the onion.

Start/Pause

  • In the field: brings up Pause Menu.

L

  • In the field: centers Monitor behind Olimar.

R

  • In the field: changes monitor zoom level.

Z

  • In the field: switches monitor angle from top view to diagonal view and vice versa.

[edit] Wii

  • Note: requires Wii Remote + Nunchuk attachment.

A

  • In menus: confirm selected options.
  • Under ship or Onion: open take out or put back Pikmin screen.
  • With Pikmin in party: throw Pikmin.
  • With no Pikmin in party: basic attack.
  • Above Pikmin sprout: pluck sprout. Press rapidly to automatically pluck all Pikmin in area.

B

  • In menus: return to previous screen or exit current screen.
  • In the field: whistle to call Pikmin. Hold to make the sounds carry farther.

C

  • In the field: dismiss Pikmin.

Z

  • In the field: centers Monitor behind Olimar.

Control Stick

  • In menus: change selected options.
  • In the field: move Olimar.

D-pad

  • In the field: press up to switch monitor angle from top view to diagonal view and vice versa.
  • In the field: press left and right to change monitor zoom level.
  • In the field: hold down to control Pikmin direction and assign tasks.

2

  • In the field: lay down and become invincible. Enemies will also attack you instead of Pikmin. If Pikmin are nearby, they will carry you back to their onion and you will wake up once you start to get sucked up. Fireworks will also be released from the onion.

-

  • In the field: brings up Pause Menu.

+

  • In the field: view the Radar screen.

[edit] See Also

Last edited by Benedict on 3 February 2010 at 13:36
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